Meanwhile, mid-mission objectives, like having to power up reactor cores, freshened up the action by forcing you to stop, anchor down, and protect an objective while enemies swarmed at you. Only a grenade – which are few and far between but are scattered in the occasional ammo box around the level – could bring him down in a hurry. I saw a shielded Ogryn, who proved to be an effective counter to my slow, lumbering brute because I couldn’t get around to attack him from behind very quickly, and my combat knife just bounced off his massive shield when attempting to attack from the front. Not only can dozens of enemies come barreling out of nowhere at you at any moment, but occasionally larger, stronger, and tougher miniboss encounters do too. My teammates and I were repeatedly cautioned by the Fatshark developers to stick together, and it’s easy to see why.
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